![]() |
4,438 machines: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Manufacturers | Top 100 Videogames | Visit The International Arcade Museum for 13293 coin-operated listings. |


|
Manufacturer:
Williams Year: 1982 Class: Wide Release Genre: Platform Type: Videogame Monitor:
Number of Simultaneous Players: 2 Maximum number of Players: 2 Gameplay: Joint Control Panel Layout: Multiple Player Controls:
Sound: Amplified Mono (one channel) |
![]()
|
Joust DescriptionYou are a knight flying on an ostrich, battling buzzard-mounted enemies. To fly, you repeatedly hit the flap button. To topple the Buzzard-Riders "the highest lance wins." Two-player head-to-head play is excellent.Know anything more about this game? Cabinet InformationEarly production Joust cabinets came with optical joysticks instead of leaf joysticks and thus had a larger joystick opening in the control panel. The leaf joysticks were substituted later as a cost-saving measure.Cheats, Tricks and BugsBug: The most famous bug is known as the "Pterodactyl bug". First, cause one of the red riders to get caught by the lava hands on either side of the screen. Then, position yourself so that you can kill the pterodactyls as they come in from either side of the screen. This trick only works on certain ROM revisions of the game, though.ConversionThese cabinets can also play Robotron (and vice-versa) with a swap of the program ROMs, the sound ROM, and minor wiring harness modifications (for the extra joystick inputs required by Robotron). The control panel joystick openings will have to be bored out to accept the 8-way sticks of Robotron if the cabinet has the two-way leaf joysticks. Joust control panels with Opto-joysticks have larger openings and will readily accept 8-way joysticks.Game IntroductionEach player controls a different knight and each of them rides a different mount. The first player is a yellow knight who rides on a flying ostrich. The second player is a light blue knight who rides on a giant stork.There are three different enemy knights who all ride on giant buzzards and each of them are colored differently. The enemy knights are red Bounders, silver Hunters and dark blue Shadow Lords. The other enemies include the "unbeatable" pterodactyl and The Lava Troll, a giant hand that reaches out and grabs from one of the two lava pools at the bottom of the screen. Game PlayIn each wave throughout the game, you must defeat every enemy knight in a joust. Everytime you defeat an enemy knight in a joust by ramming him atop his head, he will turn into an egg. You must then capture the egg before it hatches, otherwise, the egg will hatch and the knight will become the next more-difficult character. In other words, a Bounder will become a Hunter, a Hunter will become a Shadow Lord, a Shadow Lord will become a Bounder and so on. After the egg hatches, a new mount will fly out to pick up the newly-hatched enemy knight. You can also collect an enemy knight after he has hatched before he mounts his buzzard.Sometimes the eggs will fall into the lava pits at the bottom of the screen in later waves. During the first two waves, there are platforms at the bottom of the screen that will allow you to walk over the lava pits, but in later waves, the platforms will be burned away. Also, in later waves, flames will start to burn in the lava pits. Sometimes, a pterodactyl will show up in some of those waves, usually if you take too long. The pterodactyl will sometimes try to fiercely charge right at you. The only way you can kill the pterodactyl is by ramming him in the mouth to desintagrate him. If you have your feathered mount fly too close to either of the lava pits, The Lava Troll will reach out and grab your mount by the legs and pull you both into his fiery home. If this happens, you must have your mount repeatedly flap really hard to escape from the grip of The Lava Troll. The Lava Troll will also grab the enemy knights on their buzzards and occasionally pull them in with him. Even in the later waves, platforms will collapse and disintegrate. Occasionally, there is an Egg Wave where you must grab all the enemy eggs before they hatch. As you advance to later waves, the difficulty constantly increases. MiscellaneousPlay the game on-line (requires Shockwave) at http://www.midway.com/classicGames/joust/joust.htmlScarcity in collections (VAPS.org)Very Common - There are 247 known instances of this game owned by one of our 900 members. Of these, 212 of them are original dedicated machines, 6 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet, and 29 of them are only circuit boards which a collector could put into a generic case if desired.Of the 52,013 video games (3,346 unique) tracked by the Video Game Preservation Society, this game ranks a 92 on a scale out of 100 (100 = most commonly seen, 1=least common) in popularity based on ownership records. - There are 30 VAPS members currently looking for this game. Rarity is NOT necessarily an indication of value. Some common games show up as very rare here because collectors don't want them (they are common because arcade operators might be sitting on tons of them in warehouses), while some fairly scarce games are grabbed by collectors every time they show up. Additionally, some games made in the last 5 years are still making money for operators and are thus not yet affordable to the typical collector. For a clue to value, compare how many people have this game vs. how many people want this game and then click on the eBay links to help determine an accurate price range. eBay ListingsClick here to automatically search eBay's Arcade, Jukebox, and Pinball categories for the Joust Videogame machine and items related to it.Click here to automatically search eBay's Arcade, Jukebox, and Pinball categories for machines and parts made by Williams. Alternatively, check out the IAM/KLOV custom report of the hottest coin-op machines on eBay, powered by Ace.com (updated throughoutthe day).
LegacyManuals
Foto-Finder
| ![]() ![]()
![]() ![]() Click here to contribute another image. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
© 1995-2009 by The International Arcade Museum®. All rights reserved.
If you wish to use material from our web sites, please take a look at our Acceptable Use, Copyright, and Trademark Page.
Except as described on that page, any use of the information found here may not be copied or reprinted on any medium, either physical or electronic, without the express written
permission of The International Arcade Museum.